A character can fight with both ends of a double weapon as if fighting with two. Source Received from Enchanting the Unholy Symbol of Rovagug event. Axes cRPG Bro 19.6K subscribers 6. Grave Singer (Battleaxe) - Pathfinder: Kingmaker Wiki in: Magic items, Magic battleaxes, Infoboxes lacking images, and 2 more Grave Singer (Battleaxe) Edit Grave Singer is a magic weapon in Pathfinder: Wrath of the Righteous. This weapon can tear the soul of a living enemy: whenever it lands a hit, it deals additional 1d6 force damage. Dire flails, dwarven urgroshes, gnome hooked hammers, orc double axes. PATHFINDER: WOTR - The BEST THROWING AXES & How to find them: Best Classes + Mythic Path for T. This is a +3 ghost touch heartseaker weapon. It also has an 18-20 critical threat range against slowed enemies. When the wielder is parelyzed, cannot move, can not act or is prone, they suffer the weapon's damage and immediately get a chance to pass the saving throw one more time. This +2 weapon is extremely light and easy to wield, allowing anyone to wield it even without proficiency. When you are hit by an enemy s attack of opportunity and have suffered damage from it, the enemy must pass a Reflex saving throw (DC 15) or suffer 2d6 acid damage. If you successfully land an attack of opportunity, the enemy must pass a Fortitude saving throw (DC 17) or become paralyzed for one round. ![]() While you are wielding this +2 corrosive burst weapon, you have a +3 bonus to attack rolls when performing an attack of opportunity. whenever you confirm a critical hit you absorb part of magical essence, restoring randomly one spell from your spellbook up to 5th level spell slot. Whenevr this effect occurs, the wielder must pass an Athletics check (DC 37) or the axe will be stuck, making melee attacks unavailable for the next round. Whenever the wielder of this +4 corrosive burst battleaxe confirms a critical hit, it deals x4 damage instead of the normal x3, and weakens the enemy, making it suffer a -3 penalty to strength and constitution scores for 2 rounds. Whenever this +3 battle axe lands a hit on an enemy, the enemy must pass a Reflex saving throw (DC 20) Pictured here: 1) knuckle axe, 2) kumade, 3) light pick, 4) throwing axe, 5) handaxe, 6) battleaxe or f, 7) heavy pick, 8) gandasa, 9) greataxe or yu. All enemies within a 10 feet range must pass a Reflex saving throw (DC 23) or suffer 1d6 holy damage for 1d4 rounds. Whenever this +3 flaming mithral battleaxe confirms a critical hit, the resulting sparks have a chance to ignite enemies around with a sacred fire. Whenever this +1 cold iron battle axe confirms a critical hit, all creatures in 10 feet area have to make a successful Reflex saving throw or suffer 3d6 cold damage. Whenever this +2 battleaxe lands a hit, the target must pass a Fortitude saving throw (DC 17) or suffer 1d3 Constitution ability damage. This +4 cold iron battleaxe grants the wielder immunity to fear and emotion effects. ![]() A critical hit does not umtiply the bleed damage. Bleed will continue until the target receives magic healing or leaves combat. This wounding battleaxe deals 1 point of bleed damage when it hits a creature. This +3 battleaxe grants its wielder the ability to cast inspiring recovery two time per day as a 11th level cleric.
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